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openhud-propokertools. OpenHUD module: ProPokerTools hand rankings. JavaScript MIT 0 0 0 0 Updated on Jul 30, Die Webseite swine-flu-tracker.com stellt dir ein umfangreiches Simulationsprogramm für Equityberechnungen in Omaha zur Verfügung. In diesem Artikel erhältst. ProPokerTools' Simulations, PushPot, RangeEdge. SAGE Decision Calculator, Short Stacking Strategy Calculator, SimpleNash. Sit n' Go End Game Tools, Slice.Propokertools Shopping cart Video
ProPokerTools Odds Oracle Overview


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This organization has no public members. Equity von A Q 8 7 vs. Eurojackpot Gewinnchance gibt es z. For more information, see our Privacy Statement. Equilab from PokerStrategy. The software allows the user to set up a table against opponents with a range of profiles, so that in principle one Propokertools simulate game conditions comparable to your regular game. Therefore it is Kostenlose Spiele De like most other bots out there but more of a teaching bot. Die Webseite swine-flu-tracker.com stellt dir ein umfangreiches Simulationsprogramm für Equityberechnungen in Omaha zur Verfügung. In diesem Artikel erhältst. Odds Oracle is out - minor tweaks, including "Show Hands", table format for raw data, and "Raw Text" option: swine-flu-tracker.com ProPokerTools · Mai ·. Odds Oracle is out today. Some additional functions for asking how many lo cards are on the board. A few bug fixes as well. PLO: ProPokerTools. Руководства; PLO.. (18 голосов) Error setting up player: Invalid license key. ЗАРЕГИСТРИРУЙТЕСЬ, ЧТОБЫ.Propokertools etwas knifflig sein, der sich Propokertools. - Strategie-Sektionen
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As the results are random, results may vary slightly from run to run. In practice, the variation is rarely more than a few tenths of a percent.
An 'unrolled' simulation is a convenient way to display a simulation between a number of hands for all streets. The following unrolled simulation charts the changing fortunes of two hold'em hands from before the flop to the final river card:.
The count button allows you to count the number of hands in a given range or ranges. Counting is supported for hold'em, omaha, omaha-8, stud, and stud Here's an example count for omaha: Let's take the columns from right to left, focusing on the first row: The Base Count is the number of hands possible for a range in a vacuum.
In this case, we see that there are ways to deal four cards where at least two kings are present, comprising 2. The Optimized Count removes hands that can't exist in our range due to other hands present and any dead cards.
In this case, the king of spades is already accounted for in another hand, bringing our count down to hands, or 0. The Hand column is the, um, hand.
The hand vs. For instance, here is the graph of a pair of sixes vs. Evaluates to true if a flush is possible.
With a board of ks7d4s7s3s, flushingBoard flop is false, flushingBoard turn is true and flushingBoard river is true. Given a player and a street one of flop or turn , evaluates to true if the player has at least one four flush.
Note that for hold'em, at least one of the player's cards must play. Computes the number of cards in a player's hand that have the same rank as a card on the board.
See handRankingFor. Returns false if only one rank on the board. Returns a rating indicating the relative strength of the best hi hand.
Useful for comparing hand strengths throughout a hand. This rating has no meaning on its own - as such it is only useful when compared to other hands in the same game.
Computes exact hand vs. For flop games, the random hands and complete board are generated, the board is trimmed to the appropriate size for the given street, and a hand vs.
For instance, HvREquity p1, flop gives the equity for the specific hand dealt to p1 on the flop against the ranges given for every other player.
For stud games, each player is dealt a hand in their range, then cards are added to bring their hand size up to the given street, with face-up cards for street and face down for street 7.
Then, a hand vs range simulation is performed with the specified player's hand vs the opponents hand ranges with the additional up-cards added.
Range weights aka 'AK 10,AQ 2' are ignored in this function. Returns a rating indicating the relative strength of the best lo hand.
If no lo is possible, a rating lower than all other low ratings is returned. Will fail on an empty rank set.
For instance, minHandType playerOne, flop, pair evaluates to true if player one has at least a pair on the flop. Evaluates to true if a player has a certain minimum amount of hand vs.
For instance, minHvREquity playerOne, flop, 0. Given a player, a street one of flop or turn , a handType, and a number of outs, evaluates to true if the player has at least that many outs to make the given hand type.
See outsToHandType. Returns true if the board has only one suit. Evaluates to true if a given player has the nuts on a given street.
Returns true if the given player has the best possible hand for his hand type. Returns the number of nut hi outs on the given street.
Given a player and a street one of flop, turn, or river , evaluates to true if the player made the lo. Returns the number of nut lo outs on the given street.
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