Durak (russisch Дура́к Durák, deutsch ‚Dummkopf') ist ein traditionelles russisches Kartenspiel. Ziel des Spiels ist es, nach aufgebrauchtem Deck möglichst. Wenn Sie das Angebot Tricks Durak Online card game abgeschlossen haben öffnet sich automatisch in Ihrem Browser. download durak online hd android. Lies Rezensionen, vergleiche Kundenbewertungen, sieh dir Screenshots an und erfahre mehr über Durak Online card game. Lade Durak.
Durak (Kartenspiel)The game of Durak appeared in the 19th century in Russia. This is one of the few card games, in which it is possible to develop a clear plan of action. Durak Online - Das beliebte Kartenspiel. Spiel mit deinen Freunden! Finde neue Freunde! Sei ein Champion! Durak (Betonung auf a russisch - дурак. Wenn Sie das Angebot Tricks Durak Online card game abgeschlossen haben öffnet sich automatisch in Ihrem Browser. download durak online hd android.
Durak Card Game Play Online VideoDurak - In Plain English
Home Tutorials About Shop. How To Play Durak. Durak Tutorial. Objective The object of the game is to avoid being the last player with cards.
Game Play During game play, there are attackers and a defender. Losing The last player still with cards is the loser and deals the next game.
Rules After an attack, players will draw cards to return their hands to at least six cards. Order of Attack and Defence The role of defender ordinarily passes clockwise around the table.
Scoring Players score penalty points depending on the order in which they got rid of all of their cards. Winning The game ends when one player has accrued 4 penalty points - this can also be set to 5 or 6 points.
Attack Limit The maximum attack size can be set to 4, 6, 8, 10 or 12 cards. Durak Feedback Would like to discuss new features or variations for Durak?
Cookies help us deliver the best experience. By continuing, you agree to our cookies use. It would hardly be an exaggeration to say that every Russian who plays cards knows this game.
This name refers to the fact that after an attack is begun, it can be continued by "throwing in" further cards whose ranks match those already played.
It is probably the best-known form of Durak in Russia. The introductory Durak page lists some other forms of Durak and other related games can be found in the Beating Games index.
Podkidnoy Durak is best for four people playing in teams, two against two, with partners sitting opposite each other.
It can, however, be played by any number of people from two to six, playing as individuals, or by six players in two teams of three, sitting alternately.
A 36 card pack, the cards in each suit ranking from high to low: ace, king, queen, jack, 10, 9, 8, 7, 6.
This game has no winner - only a loser, or a losing team if played with partnerships. At the start, each player is dealt six cards, which are played in a series of bouts of attack and defence.
When a player's hand is reduced to fewer than six cards it is replenished from the talon of undealt cards.
After the talon is exhausted, there is no more replenishment and the aim is to get rid of all the cards from your hand. The last player left holding cards is the loser.
This player is the fool durak and is ridiculed by the other players. In the partnership game, when one team has played all of their cards, the team which is left holding cards loses.
Durak is almost never played for money. Sometimes matchsticks are used to keep track of how many times each player or team has lost.
It can be agreed that the player or team that loses most games has to pay a forfeit, such as crawling under the table and crowing like a cockerel.
Any player may deal the first hand. Subsequently each hand is dealt by the loser of the previous hand. The dealer shuffles and deals out the cards face down to the players one at a time, clockwise, until everyone has a hand of six cards.
The next card is placed face up in the centre of the table; its suit determines trumps. The remaining undealt cards are placed in a stack face down on top of the trump card, but crosswise so that the rank and value of the trump remain visible.
These central cards are called the prikup talon. Note that dealing is traditionally regarded as menial work, undertaken as a punishment by the loser of the previous hand.
Only the dealer handles the cards - they are not usually cut, as in other card games. If any other player touches the cards they become the fool and take over the job of dealing.
Sometimes the dealer may offer the cards to be cut after shuffling; if the player to whom they are offered falls into the trap of cutting the cards, that player becomes the dealer and takes over the role of the fool.
Hence the expression: "Shapku s duraka ne snimayut" "One should not take the hat away from a fool". With six players and 36 cards there will be no talon.
All the cards are dealt to the players and the dealer's last card is turned face up to determine the trump suit. This trump is part of the dealer's hand and is picked up along with the dealer's other five cards when everyone has had a chance to look at it.
The players pick up their cards and look at them. In the first hand of a session, the holder of the lowest trump plays first.
If anyone has the trump 6 they show it to prove they are entitled to begin. Please provide an your e-mail that you can access. We'll use this address to send important information and communication.
Playground Workshop About. Log In. This card determines the trump suit of the match, and the remaining cards are placed around the face-up card at a degree angle.
The player with the lowest trump card that is the lowest card with the same suit as the card face up in the middle of the draw pile is the first to attack.
The person to the left of the attacker is always the defender. If the attack fails, the defender becomes the next to attack.
If the attack succeeds, the player to the left of the losing defender becomes the next player on the defense. Remember, the attack always goes to the left.
At the end of each turn, even if the attack was unsuccessful, each player draws more cards until they have six, or until they deplete the draw pile.
The main attacker always draws first, and draws as many cards as necessary to get to 6, and is followed by the rest of the attackers with the defender as the last to draw from the pile.
If the draw pile runs out, the game continues without drawing. Those who run out of cards exit the game. There is no winning, only losing, in Durak.
Since Durak is a turn-based game, seating is relevant to the strategy of this game. Seating can be chosen through a variety of methods, with the most common method of drawing a high card.
The original attacker has priority for making an attack, then the player to defender's left has priority and so forth going clockwise.
Some variants only allow cards to be added to the attack once the first defending card has been played. At any point during a round of attacks, if a defender is unwilling or unable to beat the most recent attack card, they may give up their defence and must pick up all the cards played during that round of attack both defending and attacking.
In addition the other players may choose to shed cards matching ranks of any card which have already been played in this round which the defender must also pick up.
In this case the round of attacks end and the player to the defender's left starts the a new round of attacks. If, however, the defender has beaten all attacking cards and no other players are willing to make another attack or if the defender beats the sixth attack card, the defender has won the round of attacks.
In this case all cards from that round of attack are placed in the discard pile and the defender starts a new round of attacks as the attacker and the player to his or her left becomes the new defender.
At the end of each round of attacks against a defender, whether or not the defence was successful, each player draws new cards from the deck until they have six cards in their hand unless the deck has been exhausted.
The main attacker draws as many cards as necessary first, followed by any other attackers in clockwise order, and finally the defender.
The defender's final card must beat the last attack card, otherwise they must pick up all the cards played during that round of attacks. If the talon is exhausted, and a player has played all their cards, they are eliminated from the game.
The last person left with cards in their hand is the loser the fool or durak. In some variants, this player becomes the dealer for the next round.
The player to the fool's right may become the first attacker for the next round. Some variants declare the winner of the round to be the first player to empty their hand and leave the game.
In others, there are no winners, only the loser. Four players can play as two pairs.