The Elder Scrolls III: Bloodmoon ist das zweite Erweiterungspaket für The Elder Scrolls III: Morrowind, das von Bethesda Game Studios entwickelt wurde. Es wurde ursprünglich als Erweiterungsset für Microsoft Windows veröffentlicht und ist in der. Im düsteren Browserspiel Bloodmoon kämpfen Werwölfe gegen Vampire. Es steht aber noch eine dritte Fraktion zu Auswahl, die Hunter, die Jagd auf die. Vampir, Werwolf oder Hunter? Im kostenlosen Browsergame Bloodmoon erkundest du eine düstere Welt, in der du auf zahlreiche fantastische Kreaturen triffst. Vampir, Werwolf oder Hunter? Im kostenlosen Browsergame Bloodmoon erkundest du eine düstere Welt, in der du auf zahlreiche fantastische Kreaturen triffst. Blood Moon is a classic RPG developed explicitly for mobile devices. This is a game designed to be played anywhere for a small amount of time(while waiting. Stellt euch den Gefahren der Dunkelheit und überlebt in einer Welt voller gefährlicher Vampire und Werwölfe. Bloodmoon jetzt kostenlos spielen auf ProSieben.
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This makes it more certain that not just "the Targaryens" are absent, or even "the Valyrians" - as there was some vague speculation that perhaps dragon-riders from such other ancient and lost civilization perhaps Asshai might appear, or even wild, rider-less dragons.
Instead, Martin has directly stated that "there are no dragons" in the Long Night prequel. The final title of this prequel project has not been determined yet.
Martin stated in his blog announcement about it in June that he would personally choose "The Long Night" for this prequel, but he doesn't have final say.
Also, he thinks HBO would probably want to put "Game of Thrones" in it so audiences will know they're part of the same franchise.
Throughout the rest of , Martin made blog updates re-iterating that " The Long Night " is what he wants to call the project, but he has no control over this, and HBO warned him to make it clear that this isn't the confirmed, final title.
On November 5, , he said:. Jane Goldman has been announced as head writer and showrunner. The identity of the other staff writers on Bloodmoon is unknown as of August George R.
Martin 's actual level of involvement in creating and writing Bloodmoon is largely tangential, and only in an advisory role. In an interview with The New York Times on November 30, , Martin explained that he didn't have unpublished notes on the Long Night, nor plans to develop any narrative in it apparently meaning that it was HBO and not Martin himself who selected this as an idea for a prequel TV series.
Martin's novels don't discuss anything more about the Long Night than the brief legends which have already appeared on-screen in the TV series such as Old Nan repeating the legend about it in Season 1.
Very little is even known about what society was like in Westeros during the Long Night, given that it occurred 8, years ago, before the beginning of recorded history.
Martin therefore explained that he did not create the plot outline, characters, or setting details for the Long Night TV series. Instead, Martin said that his role in this series is mostly advisory - giving notes on Jane Goldman's ideas, which she is not required to follow.
Martin does not even have control over the title of this prequel pitch. In his own words:. The reason why Martin is still technically credited as "co-writing" the Long Night prequel might be comparable to when later seasons of Game of Thrones changed or invented subplots that weren't in the books, such as the Season 5 subplot in Dorne: the changes were not Martin's idea, but he was still credited as a "writer" on the project due to his role as an advisor.
Martin sent the showrunners notes reacting to this new material, and sometimes they incorporated some of these ideas - i. Martin's specific level of involvement with developing the Long Night prequel might have actually been more extensive than this, but remains ambiguous - depending on what exactly he meant when he said he "made some suggestions".
As of February , Jane Goldman hasn't made any comments about the level of involvement between her and Martin on the project. It was announced on October 30, , that Naomi Watts would portray the lead character in the series, described as "a charismatic socialite hiding a dark secret".
On January 8, , several other cast members were announced in major, but as-yet-unknown roles: . It had been rumored since December 5, , that Gough and Atim were being approached for the project.
On 18 March , it was announced that Miranda Richardson had joined the cast. HBO reiterated this information in an update post on their website summarizing all news about the Long Night prequel so far.
Starting in late , casting sheets began circulating for roles which are apparently in the Long Night prequel. Starting in the later seasons of Game of Thrones , however, HBO stopped putting character names on casting calls, to avoid spoilers - only basic physical parameters for the actors.
The Long Night prequel continued this trend, only identifying characters in casting sheets by alpha-numeric code-names: "S", "M3", "V2", etc.
Whether these identifications are totally random or follow some sort of pattern is unknown such as if "S" and "S2" are somehow linked.
Several were identified as "Series Regular", though it is unclear how much can be read into this: Game of Thrones had over two dozen recurring cast members from one season to the next who were technically listed as "starring" for pay grade purposes , but the core five to seven "Tier A" cast members were still the center of the narrative.
The initial batch of casting calls, which surfaced as of September 10, , was for: . That these were the first casting calls that began circulating, all are identified as "series regular", and they are part of a possible acronym may indicate that they are fairly prominent.
These casting calls were not handled by longtime Game of Thrones casting director Nina Gold , but by Jane Goldman's longtime collaborator Lucinda Syson, who was casting director on several of her earlier projects such as Kick-Ass and X-Men: First Class.
The second batch of casting calls was posted on October 24th, with a time window closing on November 17th. These six roles were listed as: .
Afterwards, a new casting sheet circulated on November 14th which contained two roles - re-iterating the call for the mixed-race man "A" who apparently still hadn't been cast, as well as: .
After the major announcement of eight cast members at once on January 8th, a new casting call went out for three other characters, by around January 20th: .
Curiously, few of the ten actors announced by January 8th actually resemble these casting calls.
One simple explanation is that the calls are only for open casting, but it is common practice to sometimes hand-pick roles for actors without an audition.
Desktop PC. Jetzt kostenlos spielen! In Bloodmoon stellst du dich den Gefahren der Dunkelheit. Vampir, Werwolf oder Hunter? Spielst du an der Seite der einflussreichen Blutsauger?
Bewusst kannst du dich in einen Werwolf verwandeln und Angst und Schrecken verbreiten. Dabei verfügst du über eine bestialische Stärke, die deine Gegner lieber nicht unterschätzen sollten.
Als Hunter verkörperst du Menschen, die es sich zur Aufgabe gemacht haben, die düsteren Kreaturen zu jagen. Hilfreich dabei sind ihnen mächtige Waffen.